Search Issue Tracker
Duplicate
Votes
1
Found in
2019.1.0a13
2019.1.0f1
Issue ID
1144778
Regression
Yes
[iOS] [LWRP] EXC_BAD_ACCESS crash at BlitterUtilities.h:53 using DisplayP3 deploying the app on iOS device
To reproduce:
1. Create a new project with LWRP template
2. Switch to iOS platform
3. In player Settings set Color Gamut to DisplayP3
4. Build for iOS
5. Deploy the Xcode project to an iOS device
Expected result: template scene is loaded on the device
Actual result: app crashes at Thread 1: EXC_BAD_ACCESS (code=1, address=0x4)
Reproduced on:
2019.1.0a13 2019.1.0f1
Not reproduced on:
2018.3.13f1 2019.1.0a4 2019.2.0a11
Device reproduced on:
iPhone 8+ iOS 12.0
Notes:
-Can't find exact regressed version because can't build with 2019.1.0a5 - 2019.1.0a12 getting packages errors.
-Doesn't reproduce on Android device
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1136841