Search Issue Tracker
Duplicate
Votes
1
Found in
2019.1.0a13
2019.1.0f1
Issue ID
1144778
Regression
Yes
[iOS] [LWRP] EXC_BAD_ACCESS crash at BlitterUtilities.h:53 using DisplayP3 deploying the app on iOS device
To reproduce:
1. Create a new project with LWRP template
2. Switch to iOS platform
3. In player Settings set Color Gamut to DisplayP3
4. Build for iOS
5. Deploy the Xcode project to an iOS device
Expected result: template scene is loaded on the device
Actual result: app crashes at Thread 1: EXC_BAD_ACCESS (code=1, address=0x4)
Reproduced on:
2019.1.0a13 2019.1.0f1
Not reproduced on:
2018.3.13f1 2019.1.0a4 2019.2.0a11
Device reproduced on:
iPhone 8+ iOS 12.0
Notes:
-Can't find exact regressed version because can't build with 2019.1.0a5 - 2019.1.0a12 getting packages errors.
-Doesn't reproduce on Android device
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1136841