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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Light probe discrepancies between CPU PLM and GPU PLM

Global Illumination


Steps to reproduce:

1. Download SponzaLegacy project
2. Make sure that light probe gizmos are enabled
3. Bake the lighting using CPU PLM and take note of the light probe appearance
4. Now bake the lighting using GPU PLM
5. Notice that light probes look different


- Reproduces on all versions of Unity since GPU PLM was introduced

  1. Response avatar

    Resolution Note (fix version ):

    Probe discrepancies should be addressed by the upcoming probe sample count, and GPU and CPU PLM sampling unification PRs.

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