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Fixed
Votes
0
Found in
2022.3.63f1
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108207
Regression
Yes
Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
Reproduction steps:
1. Open the attached “IN-103666.zip” project
2. Open the “SampleScene”
3. From the Hierarchy, select the “Text (TMP)” GameObject (Canvas > Image > Text (TMP))
4. Observe its Height in the Inspector
5. From the Hierarchy, open the “Image” prefab by clicking on the arrow on its right
6. Select “Text (TMP)” and in the Inspector change its Height to “888”
7. Exit the prefab editing by clicking the arrow in the Hierarchy
8. Observe the “Text (TMP)” Height in the Inspector
Expected result: Height value is “888”
Actual result: Height value is “88” or “8”
Reproducible with: 2023.3.0b7, 2022.3.63f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Not reproducible with: 2023.3.0b6
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Generally, the bug happens right after prefab creation or opening the scene. Then it is reproducible 100%. But in some cases, it fixes itself once, and from there, you cannot reproduce it anymore. In this case, just delete the Image instance and prefab and recreate one, or create any new scene and then reopen the “SampleScene”
- Reproduces with other UI elements as well
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-107890