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[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more
Screen Space - Camera Canvas has excessive judder on HoloLens
When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more
Incorrect transform values after adding some force to an object which is...
Steps to reproduce (or watch attached gif): 1. Open attached project 2. Open "module_test_scene" scene 3. Enter play mode 4. Select ... Read more
camera.SetStereoProjectionMatrix disables stereo
Reproduction steps: 1. Open my attached project ("case856137_test") 2. Open the Main scene 3. Enter Play mode Expected: As we didn'... Read more
Crunched texture format causes error with GetPixels
Reproduction steps: 1. Open the attached project (Crunched Textures Error.zip); 2. Open the Demo.unity scene; 3. Make sure that the ... Read more
Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...
1. Open the attached project 2. Open the "Scene" scene 3. Open the "StereoMotionVectorsTest.cs" script 4. Line 52 - 62, uncomment th... Read more
[Physics] RaycastHit.transform does not match RaycastHit.collider.transf...
Reproduction steps: 1. Open the attached project ( 5.5b8_test.zip); 2. Open the "m.unity" scene; 3. Enter a play mode; 4. Observe th... Read more
[Android] Gradle build system fails build because it requires older 6.0 ...
How to reproduce: 1. Make sure that Android SDK 6.0 is deleted 2. Open the attached project (it is empty) 3. Set build system to Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance
- Black artifacts appear in the Scene view when moving the mouse with the Scene and Device Simulator windows open
- [OculusXR][GLES] Render pass validation errors on Quest devices when Multi Pass is selected using OpenGLES if HDR or MSAA camera settings differ from URP asset
- Extended component titles exceed the window's display boundaries