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[GPU PLM] [Crash] Baking stalls with CL_INVALID_PROGRAM when baking on G...
Prerequisites: You'll need a machine with NVIDIA GPU having latest NVIDIA drivers (416.81). You can also reproduce the issue on AMD ... Read more
Analytics 3.1.1 - There is no link to the changelog in the Package Manag...
If you view Analytics version 3.1.1 in the Package Manager, no link to the changelog is included. This contravenes Package Validatio... Read more
[Android][LWRP] Black Screen if HDR and MSAA are enabled
1) Download attached project and open in Unity 2) Make sure that Graphics API is set to Gles3 in the Player Settings 3) Make sure bo... Read more
Editor crashes when opening SteamVR Input window on MacOS
Steps to reproduce: 1. Create a new project 2. Import the SteamVR package 3. Select Window/SteamVR Input Result: crash Reproduced ... Read more
Mouse response is really slow in the Editor but fine in Play Mode when U...
To reproduce: 1. Open users project 2. Select GameObject in the Hierarchy 3. Hover your mouse over the Scene window. You should now ... Read more
Particles flicker when GPU Mesh Instancing and Graphics jobs are enabled
To reproduce: 1. Open the attached project (ParticleInstancingTest.zip) 2. Build and Run for PC Standalone 3. Observe the particle ... Read more
Non-allocating physics queries do not work anymore
To reproduce: 1. Open the attached project (BugReport.zip) 2. Open the "Scene" scene 3. Enter Play mode 4. In the console, observe ... Read more
[LightProbes] LightProbeGroup jumps to other additive scene when you pre...
How to reproduce: 1. Open or create a new Unity Project 2. Create two Scenes, drag the second Scene into the first Scene's Hierarchy... Read more
[LightProbes] Tetrahedralization causes artifacts on dynamic gameobjects
Steps to repro: 1) Download the project: https://drive.google.com/open?id=1wfj91rektdYfsxKWJ13h6lHmC0vxjc5h 2) Load 'messedUpProbe... Read more
Exception in UnitySetUp doesn't cause tests to fail
Steps to reproduce: 1. Open attached project 2. Open test runner and run tests 3. Notice that test passes even though exception got... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project