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[Crash][VideoPlayer] Editor crashes in Play Mode when VideoPlayer has in...
How to reproduce: 1. Open the attached "VideoPlayer_Crash.zip" project 2. Enter Play Mode or 1. Create a new project 2. Add 3D Objec... Read more
Editor crashes when baking the project with Shadowmask lighting mode on OSX
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more
[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...
Reproduction steps: 1. Open project in "URP2020.1.0a9Repro.zip" 2. Open "SampleScene.unity" 3. There are 2 Spotlights "SPLBlue" and ... Read more
Addressables loaded twice can't be released
How to reproduce: 1. Open the attached project 2. Open the Addressables window (Window > Asset Management > Addressables) 3. Set the... Read more
Shader internal error when Building for iOS or Android
Steps to repro: 1. Create a new project and add Island.shader attach to a report 2. Create a new material, add shader to it 3. Add ... Read more
[iOS] Storyboard shows in a landscape mode for a second even though Devi...
To reproduce: 1. Open attached project "1190428.zip" 2. Build for iOS 3. Open the Xcode project and make sure that Device Orientatio... Read more
[Animation] Unable to add Animation key in the frame by changing the pos...
Unable to add Animation key in the frame by changing the position of the game object in the scene. It resets the changed key value ... Read more
[Performance Testing API] Sample Group whose information is shown in the...
How to reproduce: 1. Open the attached "MedianValueBug.zip" 2. Open Window > General > Test Runner 3. Select the "Forward" and "Reve... Read more
[Visual Effect Graph] Seed dropdown text overlaps when "Per Particle Str...
Seed dropdown text overlaps with the dropdown when "Per Particle Strip" option is selected under "Random Number" Node, refer attache... Read more
[Visual Effect Graph] Tooltip for properties under "World to Local" and ...
Tooltip for "position, angles, scale" properties under "World to Local" and "Local to World" are not aligned, does not appear beside... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode