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Android and Xcode settings in preferences disappear after build refreshe...
How to reproduce: 1. Make sure that you have Android or iOS module downloaded 2. Create a new project 3. Open preferences and leave ... Read more
Error "Screen position out of view frustum" when Scene is zoomed past a ...
Steps to reproduce: 1. Open an empty project 2. Use mouse's scroll wheel to zoom in as much as possible Expected: at some point you... Read more
Importing project to 5.5 version makes mcdroid prefab corrupted
Steps to reproduce: 1. Open the attached project and download the attached packages 2. Open '_test CREATURES' scene 3. Import the a... Read more
[Android] UI buttons are sliced on VideoCore GPU device
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device Note: UI button looks like c... Read more
[Android]Unity throws a build time dex exception
STR: 1. Open attached project 2. Build for android -"Unable to convert classes into dex format" error appears Expected result: Unit... Read more
[Android] Identification and Configuration settings disappear after Bund...
Reproduction gif: 1. Create new project using 5.6a5 2. Open Other Settings and see that Android settings are in place 3. Build apk w... Read more
Loss of serialized data when changing any script
To reproduce: 1. Open Unity and Import the package 2. Choose "Tools->Test->test" from top menu bar 3. Click "Save as" button on Test... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce: 1. Open the scene and enter play mode 2. In the input field enter the duration "0.2" and hit apply 3. Observe ho... Read more
[MetalEditor] Disappearing UI on scene and object creation / deselection
Reproduction steps: 1. Create a new Unity project. 2. Select Metal graphics API. 3. Right click the Hierarchy window and select "3D ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file