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Windows Standalone player (exe) has no product version/file version in p...
To reproduce:1) Create new project2) Build Windows Standalone build3) Open up properties of built player's .exe4) Go to 'Details' ta... Read more
RectTransofrm resets it's coordinates to zero when selecting "Apply" on ...
Reproduction steps:1. Open the attached project "test.zip";2. Open scene "bug_reproduction.unity";3. Select 'Model/Presentation/Canv... Read more
Particle system under canvas disappears sometimes when camera is moving
To reproduce:1. Open project attached by the user2. Open "Scene" scene3. Hit play4. Move camera using WSAD Expected result: Particle... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCamera";... Read more
When a Parent gameobject is trying to change Child's Animator.Parameter,...
Steps to reproduce:1. Open QA's attached project2. In the Hierarchy select "Parent" gameobject3. Open Animation tab, switch from "Do... Read more
Canvas doesn't retains it scale if it is set as child of another canvas
If using two canvases one with Canvas Scaler mode set to Constant Pixel Size and other Scale with Screen Size. Setting canvas with S... Read more
Gravity not affecting object after removing fixed joint
To reproduce:1) Open attached project and scene in it2) Play it3) Select Sphere4) Remove Fixed Joint component Expected: Gravity mak... Read more
Importing animation from Maya causes Unity to crash
To reproduce:1) Create new project2) Try importing attached 'whale_anim.fbx' First time it hanged, afterward it always crashed Unity... Read more
Select Dependencies doesn't track includes of shaders
To reproduce:1) Open attached project2) Right-click SSAOShader3) Select Dependencies Expected: Includes get selected in project view... Read more
"CS1525: Unexpected symbol" error when user passes multiple logical comp...
"CS1525: Unexpected symbol" error when user passes multiple logical comparisons as boolean parameters and comparison contains ">"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used