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[WebGL] CachedXMLHttpRequest.js prevents all web requests from functioni...
How to reproduce: 1. Open the attached project ("case-1189663_CachedXMLHttpRequestBugReport.zip") 2. Make a WebGL build 3. Run it wi... Read more
[HDRP][Hybrid] Shadows flicker when more than one Spot Light is set
How to reproduce: 1. Open user's attached 'ShadowCullingIssue.zip' project 2. Double-click errors in the Console and comment the cur... Read more
[iOS 13] Screen.SafeArea values are incorrect after app pause and orient...
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Rotate the screen 4. Lock the ... Read more
Custom Event do not fire on builds
Steps to reproduce: 1. Open supplied project ("GoblinSlaver.zip") 2. Run the Scene "MovementTest" 3. Notice the game working. 4. Bui... Read more
[Android][VideoPlayer] Video is not launched when VideoPlayer Source is ...
How to reproduce: 1. Create a new project 2. Add 3D Object to the scene 3. Add ‘VideoPlayer’ component to the object 4. Set "Source"... Read more
Shader Graph: Shader error in 'PBR Master': undeclared identifier 'GetWo...
Steps to reproduce: 1. Open project "Case_1190116" from the attached link 2. Navigate to Project -> Shader and open "Water General.s... Read more
[Asset Pipeline V2] AssetDatabase.GetAssetPathsFromAssetBundle does not ...
How to reproduce: 1. Open user-submitted project (BundleMismatchADBV2) 2. See that all 3 fbx models are tagged as part of an 'avatar... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce: 1. Open attached "ZoomInBug.zip" project 2. Open "Workshop set" prefab and zoom into it Expected result: Editor... Read more
Button for the Advanced Volume settings in the Density Volume Component ...
Reproduction steps: 1. Create a new HDRP Template project 2. Right-click on Hierarchy -> Rendering -> Density Volume 3. Select Densi... Read more
[Crash][VideoPlayer] Editor crashes in Play Mode when VideoPlayer has in...
How to reproduce: 1. Open the attached "VideoPlayer_Crash.zip" project 2. Enter Play Mode or 1. Create a new project 2. Add 3D Objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- Progress bar defaults to main monitor when Editor is on secondary monitor
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode