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Crash in SplatDatabase::RecalculateBasemap when accessing scene that con...
How to reproduce:1. Open the attached user project and "CrashTest" scene Expected result: Scene opens and console prints out info ab... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
[Regression] Automatic API updater fails to update the "Caching.CleanCac...
How to reproduce:1. Download attached project file2. Run API Updater3. Look at errors in Console Window Actual result: API updater f... Read more
Tooltip is not showing in Tilemap Renderer
Description:Tooltip is not showing after hovering on the material and mask interaction tab under the Tilemap Renderer Steps to Repo:... Read more
Tooltip missing for Timeline - Play Range
Play or Next Frame buttons have tool tips, but the Play Range button does not. Repro Steps:- Create a new project and open the timel... Read more
[Scripting] UnityEvent() has multiple methods that are not working
To reproduce: 1. Open Unity, create a new project and open it2. Download attached script "UnityEventCountTest.cs" and attach it to p... Read more
[MacOS] Editor layout is black after retuning from sleeping mode
[MacOS] Editor layout is black after returning from sleeping mode 1. Open Editor.2. Minimize application to tray.3. Put your compute... Read more
Text Mesh Pro Input Caret resets to wrong position
The TextMesh Pro InputField caret resets to the wrong position with specific settings on the text viewport's pivot. To reproduce:1. ... Read more
Scroll Rect content position changes after Canvas scale is animated
To reproduce:1. Open attached Unity project "Systemicon.zip"2. Open "Shooter Mechanic" scene3. Go into Play mode4. In the Hierarchy,... Read more
Using multiple textures while painting terrain results in poor performance
In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used