Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0x
Issue ID
852624
Regression
Yes
Profiler window colors are hard to separate
It is hard to read and separate some new colors in Profiler window like Scripts and Others colors or Native Memory and GI colors (colors.jpg).
Reproduction steps:
1. Create the new project;
2. Open Profiler window;
Reproduced with 5.5.0a1, 5.5.0xNavMesh, 5.5.0f2, 5.6.0a3.
Not reproducible: 5.3.6p4, 5.4.2f2.
Regression introduced in 5.5.0a1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment