Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.1f1
Issue ID
1003248
Regression
No
Trigger messages are sent when two Static Trigger Colliders collide with each other
How to reproduce:
1. Open "ReproProject.zip"
2. Enter "TestScene" scene
3. Enter Play Mode
Expected result: Two static trigger game objects should not be triggered and write message in console
Actual result: Two static trigger game objects are triggered when colliding and message is printed in console
Reproducible with: 2018.2.0a1, 2018.1.0b8, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1, 5.6.5p2
Note: https://docs.unity3d.com/Manual/CollidersOverview.html "Trigger messages are sent upon collision" in matrix when Static Trigger Collider is colliding with Static Trigger Collider message should not be sent
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment