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IMGUI elements are brighter in the Scene View when Color Space is set to...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip) 2. Observe the button in the Scene View Expected: ... Read more
Undoing AddCompopnent for a behaviour with ExecuteInEditMode, doesn't ca...
To reproduce: 1. Open the project, attached by the tester (OnDestroyEditMode.zip) 2. Add "NewBehaviourScript" script via Add Compon... Read more
Vector3Int excessive GC allocation when used in List.Contains
To reproduce: 1. Open the project, attached by the user (Vector3IntGC.zip) 2. Open the "Main" scene 3. Open the Profiler and enable... Read more
Editor crashes on CustomLighting::DisableLights after clicking on Script...
Steps to reproduce: 1. Open attached “ScriptableObjects.zip” Unity project 2. Open “Test.cs” script in a script editor 3. Right-clic... Read more
Selection.objects = null causes TLS Allocator errors in Play Mode
How to reproduce: 1. Download and open the attached project file 2. Attach the script to an object. 3. Select an Object and press s... Read more
[Editor] Nothing is rendered by MainCamera when NewProject is created us...
Nothing is rendered by MainCamera when NewProject is created using LightWeight-Preview Template Steps to Reproduce: 1. Create a New... Read more
Old Create menu item is not removed from Project window Create submenu a...
Steps to reproduce: 1. Open attached “MenuName.zip” Unity project 2. Open “Test.cs” script in a script editor 3. Change CreateAssetM... Read more
[Enlighten] Baking pipeline stalls after manually clearing the GI cache
Steps to reproduce 1. Download and open attached project. 2. Open ‘t1’ scene. 3. Turn off auto-mode and bake the scene. 4. Manua... Read more
ArgumentException: The specified path is not of a legal form (empty) is ...
Steps to reproduce: 1. Create a new project 2. Go to Build Settings and hit Build 3. Build Windows will appear and hit Cancel 4. Obs... Read more
Unable to create assets folder in Assets/Plugins/Android subfolder
Steps to reproduce: 1. In any project create a structure like this Assets/Plugins/Android/assets 2. The final assets folder will be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box