Search Issue Tracker
Fixed
Votes
1
Found in
5.4.1p4
Issue ID
840773
Regression
Yes
[iOS] App freezes when unloading assets with Profiler attached to the device
If Unity's profiler is connected to a device, the app freezes indefinitely after unloading unused assets (when switching scenes for example) several times.
Steps to reproduce:
1) Open the latest attached project.
2) Build a Development iOS build with 'Autoconnect Profiler' selected.
3) Run on a device.
4) Make sure the Profiler gets attached to the process.
The project consists of 2 almost empty scenes (Canvases and some textures), those scenes are loaded one after another continuously. After some time switching (up to a minute) the app hangs - UI becomes unresponsive, Profiler stops receiving data. Xcode's Debug navigator shows increase of CPU usage up to 200%.
Reproduced on:
5.5.0b8, 5.4.1p4, 5.4.2f1
Did not reproduce:
5.3.6p7
Devices tested:
Reproduced - iPhone 6S iOS 10.0.2
Did not reproduce - iPhone 7 iOS 10.0
According to users, it also reproduces on iPhone 6 Plus and 6S running iOS 9.3.5. and 10.0.2.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
jfperusse_bhvr
Nov 07, 2016 14:41
Reproduced - iPad Mini 3 iOS 9.3.2
Makes it impossible to profile our game on this device.