Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b6
Issue ID
842411
Regression
No
'A tree couldn't be loaded because the prefab is missing' error should contain name of prefab missing and containing terrain
'A tree couldn't be loaded because the prefab is missing' error should contain name of prefab missing and containing terrain
To repro:
0. Create a new project and new scene.
1. Add terrain.
2. Add trees to Terrain (from Free SpeedTrees package, e.g.) using Edit trees -> Add trees.
3. Draw some trees on terrain.
4. Delete tree prefab from Assets.
5. Error appears in Log: 'A tree couldn't be loaded because the prefab is missing'
Actual result: there is no way to detect, what prefab was deleted.
Expected result: Prefab and terrain names are pointed in error, so it's possible to detect, which prefab was deleted from which terrain.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Add comment