Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b6
Issue ID
842411
Regression
No
'A tree couldn't be loaded because the prefab is missing' error should contain name of prefab missing and containing terrain
'A tree couldn't be loaded because the prefab is missing' error should contain name of prefab missing and containing terrain
To repro:
0. Create a new project and new scene.
1. Add terrain.
2. Add trees to Terrain (from Free SpeedTrees package, e.g.) using Edit trees -> Add trees.
3. Draw some trees on terrain.
4. Delete tree prefab from Assets.
5. Error appears in Log: 'A tree couldn't be loaded because the prefab is missing'
Actual result: there is no way to detect, what prefab was deleted.
Expected result: Prefab and terrain names are pointed in error, so it's possible to detect, which prefab was deleted from which terrain.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- [Linux] Silent crash when generating lighting
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment