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UnityWebRequest fails to verify certificate when "Let's Encrypt Authorit...
Reproduction steps: 1. Open Certificate Manager (In Windows, search for "Manage user certificates" in the Start menu) 2. If present,... Read more
Asset Bundles fail to load when using async loading methods
How to reproduce: 1. Open 'SampleScene' from attached project 2. Start Play mode 3. In Game window click "Load Broken" 4. Inspect Co... Read more
UI Elements Runtime font not rendered correctly in linear
In linear color space, text drawn by the UIElements Runtime panel renderer may appear washed out. Case: https://forum.unity.com/thr... Read more
Enum.HasFlag allocates memory when called
How to reproduce: 1. Open attached project 2. Open the Profiler window 4. Enter Playmode 3. In the Profiler window select the CPU Us... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce; 1. Create a new URP project 2. Create Particle System 3. Select 'Particle System' GameObejct in the Hierarchy 4. O... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce: 1. Open the project "case_1216101-BackwardSlash" 2. Open the Tile Palette window 3. Select "New Palette" in the Ti... Read more
[XR][Vulkan][URP][Multiview] Left eye is rendered grey while the right e...
Repro steps: 1. Open attached project 2. Make sure Vulkan and Multiview are used 3. Build and Run on Quest Actual: Left eye is gre... Read more
[XR][URP][Vulkan][Multi Pass] Only left eye is rendered while the right ...
Repro steps: 1. Open attached project 2. Make sure Multi-Pass and Vulkan are used 3. Build and run on a Quest Actual: Nothing is r... Read more
[QuickSearch] The project settings or preferences tab does not open when...
1. Open a project 2. Install Quick Search 3. Make a quick search for any project settings or click the small Gear icon in the bottom... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph