Search Issue Tracker
Duplicate
Votes
8
Found in
5.4.0f3
Issue ID
839780
Regression
Yes
Crash in CollectAndProduceGameObjectHierarchy if Resources.UnloadUnusedAsset() is called when async loading assets
Editor crash if Resources.UnloadUnusedAsset() is called when async loading assets
To reproduce:
1. Open attached project
2. Run crash scene
3. Click Load button
4 . Editor crashes
Reproducible: 5.5.0b7, 5.4.1p4
Regression from 5.3.6p7
Comments (3)
-
Simeon
Aug 01, 2017 23:17
I can confirm Still a problem in 2017.1.0f3
-
WisdomInfotech
Mar 21, 2017 16:34
I can see exactly same behavior happening on Unity 5.4.1
-
piojox11
Feb 16, 2017 05:25
Still a problem in 5.5.1p2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #860938