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Unity Editor update checker ignores new Unity version when opened in Uni...
How to reproduce: 1. Create a new project or open an existing one 2. Open the Unity Editor update checker (Help -> Check for Updates... Read more
HDRP template asset previews are not generated in Project Browser
How to reproduce: 1. Create a new HDRP template project 2. Navigate Assets > ExampleAssets > Materials in Project browser Expected ... Read more
[XR][Vulkan][Multiview][Oculus Quest] Views for both eyes are rendered i...
Repro steps: 1. Open attached project 2. Make sure Vulkan is used as the Graphics API 3. Edit -> Project Settings -> XR Plugin Manag... Read more
Custom Shader does not render when its SubShader has a tag "RenderPipeline"
How to reproduce: 1. Open the project "case_1204237-SubShaderTag" 2. Open the Scene "SampleScene" 3. Observe the GameObject "Cube" i... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps: 1. Create a new project 2. Attach a new script to any GameObject in the Scene 3. Edit script with "AssetDatabase... Read more
[Recorder] 360 degree video is not equirectangular when using Physical C...
How to reproduce: 1. Open the attached project ("case_1205635-RecoderPhysicalCamera.zip") 2. Open the repro scene ("SampleScene") 3.... Read more
New scene always returns null Lightmap Parameters
How to reproduce: 1. Open the attached project 2. File > New Scene 3. GlobalIllumination > Print LM Parameters Actual result: The r... Read more
Editor crashes on GfxDeviceD3D12::QueueRelease or GUIView::GetHDRNeedsRe...
How to reproduce: 1. Download and install RenderDoc 2. Create a new project 3. Switch Graphics API to DirectX 12 4. Right-click on t... Read more
There is no way to view the full name of an assembly when selecting it i...
Reproduction steps: 1. Open user's attached project "CursorTooBig" 2. Go to Window > General > Code Coverage 3. Press "Select" next ... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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