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Shader problem gives "Too many texture interpolators" error
To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more
Crash in TextureForClass when loading project
To reproduced: 1. Load attached project 2. Editor crashes Reproducible: 5.6.0a3, 5.5.0f1, 5.5.0b4 Not reproducible: 5.4.2p3 Read more
WebGL build fails when folder names inside project contains . and _
To reproduce: 1. Create new project in C:\ directory 2. Import Facebook SDK 3. Build and run project 4. Notice that build fails w... Read more
Asset Store freezes for some time while opening [only on macOS Sierra]
To reproduce: 1. Create new project 2. Open asset store Expected result: asset store will open as fast as in windows or macOS X. Ac... Read more
[Android] Application crashes when a video on renderTexture is played (S...
Reproduction steps: 1) Download attached project 2) Build and run on the Android device 3) Press "Play" button 4) If application did... Read more
[iOS, Android] Manually baked Lightmap is too bright on a device
Steps to reproduce: 1) Download attached project 'LightningBug' and open in Unity 2) Build and run 'SceneLight' scene on a device 3)... Read more
Missleading error message when the ScriptableObject is used with abstrac...
Reproduction steps: 1. Open the attached project (ScriptableObjectCreateAssetMenuIssue.zip); 2. Go to the AssetMenu; 3. Try to creat... Read more
Custom Surface Shader (instanced) Not Evaluating SH Probes
Reproduction steps: 1. Open the attached project (lighting problem repro.zip); 2. Open the scene "lighting issues.unity"; 3. In the ... Read more
[Standard Assets] Toon Shading materials with outline are broken in 1.1.1
Steps to reproduce: 1. Open any Unity project 2. Import "Effects" package from standard assets and select "Toon Shading" folder (1.1... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException