Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b7
Issue ID
839927
Regression
Yes
Connection times out when connecting editor and standalone from different computers on the same network
Can't connect editor and standalone from different computers on the same network
Steps to reproduce:
1. open attached project
2. build and run
3. editor start as host
4. standalone try to connect as client
Expected: connects
Actual: times out
Reproduced: 5.5.0b7
Not reproducible: 5.2.5f1, 5.4.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Add comment