Search Issue Tracker
Fixed in 2018.2.8f1
Votes
0
Found in
5.4.1f1
Issue ID
837596
Regression
Yes
[AA] Holes appear in mesh when antialiasing is enabled
Steps to reproduce:
1. Open attached project "837596.7z"
2. Open scene "demoScene"
3. In hierarchy select "Alignment" GO and click "GameObject > Allign View To Selected"
4. Notice red background shining through the mesh on the edge
Reproduced with: MSAA in Quality settings and also FXAA2 and FXAA3 image effects. Not reproducible using other variations of built-in AA image effects.
DX9: Reproduced on all versions: 5.2.5f1, 5.3.6p6, 5.4.1p4, 5.5.0b7
DX11: Regression: Not reproducible on 5.3.6p6, reproducible on: 5.4.1p4, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment