Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b7
Issue ID
839828
Regression
No
[Terrain] Unity crashes on adding of speedtree to Terrain
Preconditions:
0. Create a new project and enable Collab.
1. New project and scene.
2. Added terrain.
3. Imported Free SpeedTrees package.
To repro:
1. Open Terrain in Inspector.
2. Place trees -> Edit trees -> Add trees.
3. Drag & drop speedtree gameobject from project to field.
Actual result: Editor crashed.
This reproduced once in 5.5.0b7.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment