Search Issue Tracker
By Design
Votes
0
Found in
5.4.1p4
Issue ID
839735
Regression
No
Animator state update wrongly when Update Mode set to Animate Physics
To reproduce:
1. Download the project, open the scene.
2. Set the animator update mode of game object "nanzhujue" to Animate Physics.
3. Open the Animator window.
4. Run the editor, click the corss 1 button or cross 2 button.
5. You will found the New State flash on the Animator window and the output the "exit default animator state " log on the console window.
Reproducible: 5.5.0b7, 5.4.1p4, 5.3.6p7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment