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Mesh Renderers are not batched dynamically when the parental object is s...
Reproduction steps: 1. Open the attached project LightProbeAnchorBug.zip 2. Open the DrawCall scene 3. Enter Play mode 4. Open the F... Read more
[Lightmapping]Console throws 'Couldn't find baked index for current ligh...
Reproduction steps: 1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password... Read more
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps: 1. Open the project 2. Open the "Test_CommandBufferBlit" scene 3. Play the scene and notice the gray screen 4. O... Read more
Scroll Rect elastic works only in elastic mode with horizontal and verti...
How to reproduce: 1. Open the attached "ScrollRect.zip" project 2. Open Controls scene 3. There are two Scroll View game objects -Sc... Read more
[iOS] [CreatePrimitive] fails to add Collider to an object
Reproduction steps: 1. Open the attached project. 2. Delete "ForceRefs" game object in the hierarchy. - Bug is not reproducible if ... Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached package; 4. Open 'testBillboards' scene; 5. Select Terrain... Read more
UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project
UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
NavMeshAgent jitters while moving through nav mesh
Steps to reproduce: 1. Open attached project 2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This ... Read more
[Linux Editor] Maximize on play doesn't expand the Game window
When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce: 1) Create and open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow