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[Shuriken] After removing sub emitter it's particles are still visible
Steps to reproduce:1. Download 94699_repro.zip and open "Particles" scene2. Select "Parent" game object3. Navigate to Particle syste... Read more
Unity crashes after exiting Play Mode (only then effect collides with wall)
How to reproduce:1. Download attached package and open "PC_Demo" Scene in "Assets\KriptoFX\Realistic Effects Pack v1"2) Press play3)... Read more
Exception in OnPreprocessBuild makes 'Build and Run' fail while 'Build' ...
Steps to reproduce: 1. Open attached project2. Open Build Settings3. Do 'Build' and notice that build succeeds4. Do 'Build and Run' ... Read more
[Timeline] Prefabs can not blend with blendShape property when they are ...
Using timeline and prefabs can sometimes throw warnings in the console and reset the transformation values of a prefab. This warning... Read more
Particle Effect Window curve settings icons are out of place
Steps to reproduce:1. Create new project2. Create new Particle System3. Open Particle Effect window4. Enable Size by Speed module5. ... Read more
Runtime performance test suites are failing due to inaccessible type
It fails to create player with: `PanelOwner is inaccessible due to its protection level` Introduced by:https://ono.unity3d.com/unity... Read more
Moving object with snapping enabled does not allow it to snap to the ori...
1. Open any Unity project2. Move an Object with snapping Expected result: snapping makes no exception to the origin pointActual resu... Read more
Sub particles aren't being activated in preview mode
repro:- import the unitypackage- open the scene and the timeline- scrub the control track Subn emitter is never launched, in playmod... Read more
[Facebook] FileNotFound exception when switching SDK
-e: when switching from sdk 7.9.4 to 7.10.1 an exception is thrown about a missing dll--not a regression with unity but fb which mak... Read more
Typo in 'Accept merge' popup window
Steps to repro: 1. Open attached project;2. In Project panel drag 't1' scene on top of 't2';3. Click 'Merge into existing';4. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used