Search Issue Tracker
Editor crash when instantiating a prefab that is not assigned (null)
Reproduction steps: 1. Open the attached project ("SomeGraphs.zip") 2. Open scene "Graphs" 3. Enter play mode 4. In the Game tab, pr... Read more
Object's rigidbody gets corrupted when its Animation Controller has more...
To reproduce: 1. Open attached Unity project "test0.zip" (the latest one) 2. Open "testscene" scene 3. Go into Play mode Result: sq... Read more
Animator.Update and Camera.Render are producing some poses to have disco...
Reproduction steps: 1. Download user's project and open in Unity 2. Delete the imposteralbedo and imposternormal in Assets 3. Press ... Read more
[asmdef] Renaming Assembly Definitions breaks all references to it if th...
Steps to reproduce: 1. Open attached “Asmdef.zip” Unity project 2. Rename ‘A’ assembly definition file in 'New Folder 1' in Project... Read more
[asmdef] Assembly Definition file name does not match ‘Name’ value in In...
Steps to reproduce: 1. Create new Unity project 2. Create new Assembly Definition in Project window 3. Deselect asset 4. Rename the... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce: 1. Open QA's attached project 2. Build and run the "test" scene 3. Play the scene in the Editor and observe difference... Read more
[Particles] Particles flicker when they have a random start life time an...
Steps to reproduce: 1. Open user attached project 2. Open "scene" Scene 3. Enter Play Mode or preview the smoke particle effect in t... Read more
Profiler does not count GC allocations
Steps to reproduce: 1. Open user attached project 2. Load scene "scene", press Play 3. Open profiller, sort by GC Allocs. 4. Observe... Read more
[DX12 Editor] Switch to DX12 Editor crashes if object in scene is using ...
Steps: 1. Open repro scene 2. In player settings, move DX12 to top of api list 3. Crash Reproducible with : 2018.1.0b3, 2017.3.0p3 ... Read more
[HDRP][iOS] Unable to build project for iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box