Search Issue Tracker

0
votes
Fixed

[MSE] Scene management is not initialized when OnEnable is called for Ed...

Assets Management

-

Aug 22, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and notice two scenes are open. 2. Clear the console and close "Windowm8" window if ... Read more

1
votes
Fixed

Importing platform specific plugins (Plugins/[platform]) subfolder's "pl...

--

-

Aug 19, 2016

-

Version/s: 5.3.5p8

Reproduction steps: 1) Create an empty project 2) Download and import "Google Play OBB Downloader" asset (https://www.assetstore.uni... Read more

0
votes
Fixed

[Android] Transition from lock screen to game sometimes corrupts Render ...

Android

-

Aug 22, 2016

-

Version/s: 5.3.6p1

Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity. 2) Build and run project on a de... Read more

0
votes
Fixed

[Shaders] frac() on a constant in shader returns incorrect result

Shaders

-

Aug 22, 2016

-

Version/s: 5.4.0f3

frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more

0
votes
Fixed

Reimporting specific prefab crashes editor

--

-

Aug 19, 2016

-

Version/s: 5.3.3p1

How to reproduce: 1. Create a new project 2. Drag and drop the attached prefab SR_Camera 3. Select it 4. Unity crashes Tested Win7 ... Read more

0
votes
Won't Fix

duplicating prefabs children causes other prefabs children to change mat...

Graphics - General

-

Aug 22, 2016

-

Version/s: 5.4.0f3

Steps to reproduce (or watch gif): 1. Open attached project "test08.zip" 2. Open "test" scene 3. Select "Cube (1)/Sphere" 4. Add "re... Read more

0
votes
Fixed

[Editor] Changing game view size doesn't update Camera.ViewportToWorldPo...

Scene/Game View

-

Aug 11, 2016

-

Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. In game view, make sure that Maximize on play is checked and ... Read more

0
votes
Not Reproducible

Closing Unity after minimising and maximising it results in a crash

Graphics - General

-

Aug 23, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project or create a new one. 2. Right after project finishes loading up minimise it 3. maximise... Read more

0
votes
Fixed

[MacEditor] Editor crashes when building without switching the platform ...

Linux

-

Aug 16, 2016

-

Version/s: 5.4.0p1

'Steps to reproduce: 1) Open the attached project. 2) Switch the platform to 'PC, Mac & Linux Standalone' in the Build Settings. 3) ... Read more

0
votes
Fixed

[shaders] Mac shader compiler runs out of memory on complex surface shad...

Shaders

-

Aug 23, 2016

-

Version/s: 5.4.0p2

Importing "The Blacksmith: Characters" asset, the editor gives an error "Protocol error - failed to read correct magic number". The ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.