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[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
Object selector (binding) on a track do not show the bound object
1) Create a new gameObject 2) Open the timeline window (Window->Sequencing -> timeline) 3) In the timeline window, click on Create 4... Read more
[TMP] Text is misaligned when upgrading project from 2018.4 to 2019.2.0b...
How to reproduce: 1. Open the attached 'eqa-ui-rat-2018.4.zip' project 2. Open 'TMP text' Scene 3. Observe the text alignment in the... Read more
[macOS] Crash on import
Unity Bug Reporter crashed, so opening the bug manually 1) open https://drive.google.com/open?id=19GtoEEs8xfjndbX2MjxJl0ThcYrO87DE ... Read more
[ SpriteShape Preview Package ] - Collision detection is not working on ...
[ SpriteShape Preview Package ] - Collision detection is not working on smaller shapes of colliders. Sprite Shape does not seem to ... Read more
[Animation] Focus switch to Package Manager when New Script is Added to ...
On adding New Script to Animation State from "Add Behaviour" in the Inspector, the focus is switch Package Manager when the "Package... Read more
[Depth] Depth Position and Collision don't work properly when the VFX is...
Repro steps: 1. Open the attached package 2. Open the DepthLocalSpaceIssue scene 3. Open the DepthLocalSpace VFX 4. Change the VFX ... Read more
[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce: 1. Open the attached '1200511-Point-light-blending-issue.zip' project 2. Open 'TestScene' Scene 3. Observe the Col... Read more
[OS X] Unix executable inside build's .app package derives its name from...
How to reproduce: 1. Create a Unity project 2. In the "Edit" > "Build Settings..." window, build any Scene for the Mac OS X Standalo... Read more
[SerializeReference] looses object reference to Material in build
Reproduction steps: 1. Open the attached project "SerializeReference" and scene "MaterialList" 2. In the Hierarchy, select "Material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
- AnalyticsSessionInfo.sessionFirstRun value is not affected when the corresponding data file is removed