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Shader.globalMaximumLOD isn't restored after exiting play mode
Steps to reproduce: 1. Open attached project "824726.zip" 2. Open scene "Bug" 3. Run it 4. Notice that cube disappears. Exit play m... Read more
Physics2D.Simulate takes the longer the higher velocity rigidbody has
Steps to reproduce: 1. Open attached project "824936.zip" 2. Open scene "phystest" and run it 3. Open profiler and notice around 33... Read more
Custom font turns black after building process finishes
Steps to reproduce: 1. Open attached project 2. Build or Build and run 3. Enter play mode right after building finishes Actual: all... Read more
[iOS] ASTC Libraries are not included in iOS Simulator SDK
Steps to reproduce: 1) Open the latest attached project. 2) Set the build target to iOS and set Target SDK to 'SimulatorSDK'. 3) Bui... Read more
Screen.currentResolution does not instantly update after Screen.SetResol...
Steps to reproduce: 1. Open attached "buggyScreen_Improved.zip" 2. Build & Run 3. Click on the left/right buttons - Three logs are ... Read more
[Android] When trying to use PATCH on a UnityWebRequest on Android error...
Steps to reproduce: 1) Download attached project 'AzureServicesForUnity_12082016.zip' and open in Unity. 2) Build and run project... Read more
Public AudioClip field preview is not visible until clicked on Project view
Steps to reproduce: 1. Open attached project "AudioRepro.zip" 2. Select on DirectionLight in hierarchy 3. try to assign audio clip ... Read more
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "test" scene. 3. Play the scene. 4. Notice that the cursor is not cen... Read more
Enabling "Navigation Static" and "Not walkable" dramatically increases n...
How to reproduce: 1. Open attached project. 2. Open "Scene" scene. 3. Bake navmesh. This is the base bake time 4. Enable "clouds" fr... Read more
[iOS] XCTest Unity tests fail due to a linker error
Steps to reproduce: 1) Open the attached project or create a new one. 2) Build for iOS and open the build with Xcode. 3) In Xcode, w... Read more
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