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[macOS][Timeline] Build always crashes upon start on macOS
Steps to reproduce:1. Open User's attached project (case_926701-UnityProject.zip)2. Build for Standalone3. Run Build Result: Player ... Read more
AppDomain is unloaded when a an asset, referencing another bundle's asse...
Steps to reproduce:1. Download and open the latest attached project(AssetLoadRepro.zip)2. Build assetbundles with Assets/Build Asset... Read more
Crash in CameraStackRenderingState::ReleaseResources when searching in H...
Reproduction Steps:1. Import attached project.2. In any scene, type anything into the Hierarchy search area. Result: Crash. Workarou... Read more
[UWP] Build and Run to Windows Phone Fails with error 0x80073D02
Very rare and unpredictable reproduction. To reproduce:1) Create a new project2) Build and run to Windows PhoneResult: An error 0x80... Read more
Uninstalling "VS Tools for Unity" while the Editor is open, Crashes Unity
Repro steps: 1. Install Unity 5.5.4p1 with the "Unity Editor Download Assistant" (Check "Microsoft Visual Studio Tools for Unity")2.... Read more
Having a RigidBody component causes small jittering on a GameObject that...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Closely observe limbs(feet) of the moving character ... Read more
Black Quads appear when using HDR and Post Processing
Reproduction steps:1. Open project attached.2. Open scene "Shop Interiors"3. Wait till lights are built.4. Come scene or game camera... Read more
Using "Clumsy" app to lag Localhost prevents Unity from launching proper...
Steps to reproduce:1. Download net fiddler app https://jagt.github.io/clumsy/2. Open it and set Lag to something like 500-1000 and s... Read more
Sprite icon preview is defaulted to the base sprite when icons are small
Steps to reproduce:1. Open Unity2. Right click in project window3. Create a few basic sprites - triangle, hexagon etc.4. In the Proj... Read more
Facebook WebGL build archive throws "Unsupported compression method" whe...
Steps to reproduce:1. Open attached "case_926643-Test_WebGLBuild.zip"2. Build for Facebook platform using WebGL3. Go to the director... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS