Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
825237
Regression
No
[MSE] Scene management is not initialized when OnEnable is called for Editor windows on starting Unity
How to reproduce:
1. Open the attached project and notice two scenes are open.
2. Clear the console and close "Windowm8" window if it's opened.
3. Open "Windowm8" window again (Window -> Scene Management) and notice three console logs with the scene count of two.
4. Save the project and exit.
5. Open the project again and notice that three messages in the console now saying only one scene is open.
Expected behavior: Scene management always initialized when OnEnable is called.
Actual behavior: Scene management is not initialized when OnEnable is called for Editor windows on starting Unity.
Reproducible: 5.3.5f1, 5.3.6p3, 5.4.0p2, 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerSettings does not apply to aab when building via the CLI
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
Add comment