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0
votes
Duplicate

Wireframe thickness on Retina screen is much lower than on FullHD extern...

Editor - Other

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Aug 23, 2016

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Version/s: 5.4.0f3

Reproduction Steps: 1. Create new project 2. Create 3D object Sphere 3. Select Wireframe mode 4. Try dragging Unity window to the Fu... Read more

0
votes
Fixed

[MonoDevelop][Boo] Building boo assembly through MD throws error instead

CodeEditors

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Aug 24, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open script "Test" using MonoDevelop 3. Press F8 to build all assemblies 4. Notice ... Read more

3
votes
Fixed

Halo light goes through "Opaque" and "Transparent" shaded objects.

Graphics - General

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce( or just watch two attached gifs): 1. Open my attached project "case825212Halo". 2. Open "HaloLightTest" scene. 3... Read more

0
votes
By Design

OnMouseEnter/OnMouseExit with external mouse gets called only when mouse...

Android

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Aug 12, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open "822685_OnMouseEnterExit.zip" project 2) Build and run "repro" scene 3) Using USB OTG adapter connect mo... Read more

0
votes
Fixed

Baked point light does not emit light when Baked GI is enabled and light...

Global Illumination

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Aug 24, 2016

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Version/s: 5.4.0f3

Repro steps: 1. Open "BakeBug.zip" project 2. Make sure "Lights" scene is loaded 3. Notice that point light is not emitting light 4.... Read more

0
votes
Fixed

Build And Run fails on iOS with EntryPointNotFoundException: GetXcodeMaj...

iOS

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Aug 24, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1) Create a new project. 2) Select iOS platform. 3) Build the project using 'Build And Run'. Unity fails to lin... Read more

0
votes
By Design

[DynamicBatching] Particle systems are shown as batched in the frame deb...

Shuriken

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Jul 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project (particles_batch.zip) 2. Open 'Profiler' and focus 'Rendering' tab 3. Open and play 'p... Read more

1
votes
Fixed

[Oculus] Activateing a Camera in start method results in tilted world

VR

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Aug 24, 2016

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Version/s: 5.4.0p2

In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the... Read more

1
votes
Fixed

[SinglePassStereo] Shadows not scaling with Render Viewport Scale changes

VR

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Aug 25, 2016

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Version/s: 5.5.0b1

1) Download attached project 2) Ensure VR mode is enabled and Open VR is the preferred SDK 3) Open the "RealTimeDirectionalLight" sc... Read more

3
votes
By Design

[Android] EventSystem.Update() gives a big spike after first touch

uGUI

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Aug 24, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Create a new project. 2) Add any UI element ( tested with Text and Image). 3) Enable Development Build an... Read more

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