Search Issue Tracker
Fixed in 5.4.4
Votes
1
Found in
5.3.5p8
Issue ID
824462
Regression
Yes
Importing platform specific plugins (Plugins/[platform]) subfolder's "platforms for plugin" is set to "Any Platform"
Reproduction steps:
1) Create an empty project
2) Download and import "Google Play OBB Downloader" asset (https://www.assetstore.unity3d.com/en/#!/content/3189)
3) Go to Assets/Plugins/Android and click on "UnityOBBDownloader" folder
-- Notice that in Inspector window "Select platform for plugin" is set to "Any Platform"
Expected result:
As asset is only for Android, "Select platforms for plugin" should be automatically set to "Android" only.
Regression from 5.4.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Voxel-Busters
Jun 21, 2017 04:16
This still exists on 5.6+.
This is a major one and causing issues when ever our customers upgrade their project to higher unity versions. It just resets Android Projects to Any Platform.
Please let us know if its covered.