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Fixed in 5.3.7
Votes
0
Found in
5.4.0f3
Issue ID
825235
Regression
No
[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform) works correctly.
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