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0
votes
Duplicate

Creating state transition in sub state machine using API breaks transitions

Animation

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Aug 15, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open "ReproAnyState.zip" 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorContr... Read more

0
votes
Won't Fix

NullReferenceException if Undo.RevertAllInCurrentGroup() is used in OnSc...

IMGUI

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Jul 21, 2016

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Version/s: 5.5.0a4

Steps to reproduce: 1. Open my attached project "case_816355Test". 2. Enter play mode. 3. Exit play mode. ---In the console window "... Read more

4
votes
Won't Fix

[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with ...

Mobile Graphics

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Aug 17, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached project 2. Open and play "test" scene 3. Notice that the scene is rendered correctly (check... Read more

0
votes
Fixed

AnyState transitions that belong to a sub state machine are invisible now

Animation

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Aug 19, 2016

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Version/s:

Steps to reproduce: 1. open attached project 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorControll... Read more

0
votes
By Design

State transition in sub state machine using scripting API breaks animato...

Animation

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Aug 19, 2016

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Version/s:

Steps to reproduce: 1. open "ReproAnyState.zip" 2. open scene "Main" 3. enter play mode 4. select "AnimObject" from hierarchy and op... Read more

0
votes
Fixed

[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...

OpenGL

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Aug 19, 2016

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Version/s: 5.5.0a6

Steps to repro: 1. Open Unity; 2. Create new project; 3. Go to PlayerSettings (Edit -> Project Settings -> Player); 4. In the Inspe... Read more

0
votes
Won't Fix

Creating sub state machine using scripting API does not update until mov...

Animation

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Aug 19, 2016

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Version/s:

Steps to reproduce: 1. open "ReproAnyState.zip" 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorContr... Read more

0
votes
Not Reproducible

[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...

Progressive Lightmapper

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Aug 19, 2016

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Version/s: 5.4.0f3

Repro steps: 1. Open "LightmapBugReport" project 2. Load "demo1" and "demo2" scenes 3. Open Lighting Window 4. Under the Lightmaps t... Read more

0
votes
Won't Fix

[Graphics] Graphics.DrawMeshNow always takes the camera position when re...

Graphics - General

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Aug 19, 2016

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Version/s: 5.4.0p1

To reproduce: 1. Open DemoScene 2. Press Play 3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when render... Read more

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