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Creating state transition in sub state machine using API breaks transitions
Steps to reproduce: 1. open "ReproAnyState.zip" 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorContr... Read more
NullReferenceException if Undo.RevertAllInCurrentGroup() is used in OnSc...
Steps to reproduce: 1. Open my attached project "case_816355Test". 2. Enter play mode. 3. Exit play mode. ---In the console window "... Read more
[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with ...
Reproduction steps: 1. Open the attached project 2. Open and play "test" scene 3. Notice that the scene is rendered correctly (check... Read more
AnyState transitions that belong to a sub state machine are invisible now
Steps to reproduce: 1. open attached project 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorControll... Read more
State transition in sub state machine using scripting API breaks animato...
Steps to reproduce: 1. open "ReproAnyState.zip" 2. open scene "Main" 3. enter play mode 4. select "AnimObject" from hierarchy and op... Read more
[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Go to PlayerSettings (Edit -> Project Settings -> Player); 4. In the Inspe... Read more
Creating sub state machine using scripting API does not update until mov...
Steps to reproduce: 1. open "ReproAnyState.zip" 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorContr... Read more
[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...
Repro steps: 1. Open "LightmapBugReport" project 2. Load "demo1" and "demo2" scenes 3. Open Lighting Window 4. Under the Lightmaps t... Read more
[Graphics] Graphics.DrawMeshNow always takes the camera position when re...
To reproduce: 1. Open DemoScene 2. Press Play 3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when render... Read more
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