Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
824726
Regression
No
Shader.globalMaximumLOD isn't restored after exiting play mode
Steps to reproduce:
1. Open attached project "824726.zip"
2. Open scene "Bug"
3. Run it
4. Notice that cube disappears. Exit play mode
5. Notice that cube is still invisible
Reproduced with: 5.2.4f1, 5.3.6p3, 5.4.0p2, 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment