Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
823891
Regression
Yes
Enabling "Navigation Static" and "Not walkable" dramatically increases navmesh bake time.
How to reproduce:
1. Open attached project.
2. Open "Scene" scene.
3. Bake navmesh. This is the base bake time
4. Enable "clouds" from hierarchy.
5. Bake navmesh. Baking will take insanely long time. (hours/days)
6. Unselect "Navigation static" for clouds.
7. Bake navmesh. Baking time close to base.
Expected: Bake time close to base.
Actual: Baking stuck.
Reproduced on: 5.4.0f3, 5.4.0p2, 5.5.0a6.
Not reproduced on: 5.2.4f1, 5.3.6p3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment