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By Design

Votes

0

Found in

5.4.0p1

Issue ID

824691

Regression

No

Screen.currentResolution does not instantly update after Screen.SetResolution

Scripting

-

Steps to reproduce:
1. Open attached "buggyScreen_Improved.zip"
2. Build & Run
3. Click on the left/right buttons

- Three logs are printed on every click

Expected: Screen.currentResolution == Expected resolution
Actual: Screen.currentResolution is not set until next frame

Reproduced: 5.2.5f1, 5.4.0p2, 5.5.0a6

Comments (1)

  1. lucassivolella

    Feb 15, 2022 21:16

    This is still happening to me on version 2020.3.3f1. I have done a similar test, displaying in text fields the resolution the user selects on a in game menu, alongside with the Screen.currentResolution and Screen.Width + Screen.Heigth. The Screen fields are always "one change" behind.

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