Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.0p1
Issue ID
824969
Regression
Yes
Custom font turns black after building process finishes
Steps to reproduce:
1. Open attached project
2. Build or Build and run
3. Enter play mode right after building finishes
Actual: all customs fonts turn black
Expected: they should be white
Reproduced: 5.4.0p2, 5.5.0a6 (can be worked around by saving scene)
Not reproducible: 5.3.6p2 (it turns black, but updates itself right before entering play mode)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
hht
Aug 24, 2016 11:26
Reproduce:
In EditorWindow script, in void OnGUI:
------------------------------------------
if (GUILayout.Button ("Find")) {
for (int i = 0; i < Selection.objects.Length; i++) {
string tmpa = AssetDatabase.GetAssetPath (Selection.objects [i]);
if (tmpa != null && tmpa.Length > 0) {
string[] aaa = AssetDatabase.FindAssets ("ref:" + Selection.objects [i].GetInstanceID () + ":" + tmpa);
for (int j = 0; j < aaa.Length; j++) {
prefList.Add(AssetDatabase.GUIDToAssetPath(aaa[j]));
}
}
}
prefList.Sort ();
Finded = true;
Repaint ();
}
-----------------------------------
Where prefList is List<string>
Can be worked around by reimport font (RMB on font asset in Project -> reimport)