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Won't Fix

Votes

1

Found in

5.4.0p1

Issue ID

824969

Regression

Yes

Custom font turns black after building process finishes

UI

-

Steps to reproduce:
1. Open attached project
2. Build or Build and run
3. Enter play mode right after building finishes

Actual: all customs fonts turn black
Expected: they should be white

Reproduced: 5.4.0p2, 5.5.0a6 (can be worked around by saving scene)
Not reproducible: 5.3.6p2 (it turns black, but updates itself right before entering play mode)

Comments (1)

  1. hht

    Aug 24, 2016 11:26

    Reproduce:
    In EditorWindow script, in void OnGUI:
    ------------------------------------------
    if (GUILayout.Button ("Find")) {
    for (int i = 0; i < Selection.objects.Length; i++) {
    string tmpa = AssetDatabase.GetAssetPath (Selection.objects [i]);
    if (tmpa != null && tmpa.Length > 0) {
    string[] aaa = AssetDatabase.FindAssets ("ref:" + Selection.objects [i].GetInstanceID () + ":" + tmpa);
    for (int j = 0; j < aaa.Length; j++) {
    prefList.Add(AssetDatabase.GUIDToAssetPath(aaa[j]));
    }
    }
    }
    prefList.Sort ();
    Finded = true;
    Repaint ();
    }
    -----------------------------------
    Where prefList is List<string>
    Can be worked around by reimport font (RMB on font asset in Project -> reimport)

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