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[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip" 2. Build and run project as host 3. In editor, ope... Read more
Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...
When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more
The Plane struct constructor calculates "this.m_Distance" inaccurately i...
Steps to reproduce: 1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Do... Read more
VR support settings persist across Editor sessions but UI does not indic...
Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the to... Read more
[SPS] SPS and Bloom effect makes double viewports in Play mode
Using the Bloom image effect in a scene with Single-pass stereo enabled gives you two viewports in Game view and in the VR headset d... Read more
[SPS] Single-Pass Stereo with Sun Shafts effect makes dual viewports in ...
When viewing a scene with single-pass stereo and Sun Shafts image effect both in the Game View and in the VR headset you see two vie... Read more
[SPS] Single Pass Stereo with Blur effect makes scene nearly black in Pl...
With a scene that uses single-pass stereo and the blur image effect when you enter Play mode both Game view and the VR headset view ... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip" 2. Open scene "SceneStart" 3. Run it and start as hos... Read more
GetButtonDown() keeps getting triggered when a button is held and scene ...
Steps to reproduce: 1. Open attached project "repro_project.zip" 2. Open "0" scene 3. Press Play 4. Press and hold "E" key (there's ... Read more
[MonoDevelop] Using UnityEditor.iOS.Xcode results in MonoDevelop error o...
Steps to reproduce: 1) Open the attached project. 2) Open /Assets/Editor/Test.cs in MonoDevelop. 3) In MonoDevelop press Build > Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened