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3
votes
Postponed

[NetworkAnimator] Only first layer animations are synced through network

Networking

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May 05, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip" 2. Build and run project as host 3. In editor, ope... Read more

0
votes
Fixed

Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...

Asset Loading

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Aug 11, 2016

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Version/s: 5.3.6p2

When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more

0
votes
Fixed

The Plane struct constructor calculates "this.m_Distance" inaccurately i...

Scripting

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Jul 28, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Do... Read more

0
votes
Fixed

VR support settings persist across Editor sessions but UI does not indic...

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the to... Read more

0
votes
Fixed

[SPS] SPS and Bloom effect makes double viewports in Play mode

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

Using the Bloom image effect in a scene with Single-pass stereo enabled gives you two viewports in Game view and in the VR headset d... Read more

0
votes
Fixed

[SPS] Single-Pass Stereo with Sun Shafts effect makes dual viewports in ...

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

When viewing a scene with single-pass stereo and Sun Shafts image effect both in the Game View and in the VR headset you see two vie... Read more

0
votes
Fixed

[SPS] Single Pass Stereo with Blur effect makes scene nearly black in Pl...

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

With a scene that uses single-pass stereo and the blur image effect when you enter Play mode both Game view and the VR headset view ... Read more

0
votes
Duplicate

[MessageBase][Inheritance] Child class doesn't receive value updates on ...

Networking

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Nov 24, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip" 2. Open scene "SceneStart" 3. Run it and start as hos... Read more

1
votes
Won't Fix

GetButtonDown() keeps getting triggered when a button is held and scene ...

Input

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "repro_project.zip" 2. Open "0" scene 3. Press Play 4. Press and hold "E" key (there's ... Read more

0
votes
Duplicate

[MonoDevelop] Using UnityEditor.iOS.Xcode results in MonoDevelop error o...

CodeEditors

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Open the attached project. 2) Open /Assets/Editor/Test.cs in MonoDevelop. 3) In MonoDevelop press Build > Bui... Read more

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