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Microphone.GetDeviceCaps returns the same values for both minimal and ma...
Steps to reproduce:1. Download and open the attached project2. Through System settings, set sampling rate of a microphone to a highe... Read more
[CustomRenderTexture] Editor crash when switching platform from standalo...
Step:1. Open repro project2. Make sure platform is on standalone. If not, switch to standalone and then save project and close unity... Read more
Standard shader sample from LightProbeProxyVolume creates seams between ...
Steps to reproduce:1. Open "LightprobeVolumeSampling.zip" attached project2. Observe one line of blocks use "Blend Probes" and the o... Read more
SystemInfo.SupportsRenderTextureFormat does not report correct with ARGB...
Steps to reproduce:1. Open the attached project2. Open the main scene3. Play the scene4. Observe there is no output in the Console W... Read more
[Build] AssetBundles work incorrectly with GI Data
Lighting Data Asset is not assigned properly when using Asset Bundles with GI features Steps to Reproduce:1. Open the attached proje... Read more
Lightmap static objects can no longer be lit by light probes
Lightmap static objects are no longer lit by light probes. This is the case since Unity 5.4. In Unity 5.3, lightmap static objects c... Read more
Sorting of UI elements in Hierarchy changes after entered to Play mode
To reproduce: 1. Download attached project "stellar-trail copy.zip" and open in Unity2. Open "MissionDev" Scene3. In Hierarchy expan... Read more
Lower fps with vSync off, when Static Batching is enabled
To reproduce:1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version.2. Go to "Edit->ProjectS... Read more
[iOS] [Metal] UI flicker
Reproduction steps:1. Download the attached project.2. Open the EditorSettings.asset file in the ProjectSettings folder.3. Add "Hidd... Read more
[REGRESSION] Audio clip plays at the maximum volume for a few frames whe...
Steps to reproduce:1. Open attached project "925334.zip";2. Open "Audio Bug" scene3. Enter play mode4. Listen to the sound as the au... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS