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Duplicate
Votes
0
Found in
5.5.0a6
Issue ID
819621
Regression
No
Bounce intensity causes differences with Mesh Renderers in real-time and mixed baking modes
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't appear when Bounce intensity of the Light component is set to zero. The rendering path is in Linear mode.
Steps to reproduce the bug:
1) Open the scene 'TestScene1'
2) Build the lighting.
3) Observe the discrepancy between dynamic and lightmap static game objects.
4) In hierarchy, choose the 'Directional Light', and change the baking mode of Light from Mixed to Real-time, observe the same outcome.
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This is a duplicate of issue #813677