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Duplicate

Votes

0

Found in

5.5.0a6

Issue ID

819621

Regression

No

Bounce intensity causes differences with Mesh Renderers in real-time and mixed baking modes

Global Illumination

-

Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't appear when Bounce intensity of the Light component is set to zero. The rendering path is in Linear mode.

Steps to reproduce the bug:

1) Open the scene 'TestScene1'
2) Build the lighting.
3) Observe the discrepancy between dynamic and lightmap static game objects.
4) In hierarchy, choose the 'Directional Light', and change the baking mode of Light from Mixed to Real-time, observe the same outcome.

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