Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0a6
Issue ID
819596
Regression
Yes
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The switch between Linear Color and Gamma color space takes remarkably longer (approx. 5 seconds) than the version 5.4. It is working as expected in 5.4.0p25, 5.4.0f2. The issue appears in 5.5.0a4, 5.5.0a5 and 5.5.0a6.
Steps to reproduce the bug:
1) Open the scene 'TestScene'.
2) Build the lighting.
3) Open File > Build Settings > Player Settings.
4) In Other Settings > Rendering, change color space from Linear to Gamma or vice versa.
5) Observe the bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment