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[Android] Debug.LogException is filtered as "I" Information instead of "...
To reproduce: 1. Download and open "rotate-test.zip" project.2. Build application on a device.3. Run logcat and filter information w... Read more
After undoing the creation of new timeline, Timeline window focused Time...
Reproduction steps:1. Create new project.2. Create empty GameObject.3. Open Timeline windows and create track for selected object.4.... Read more
Particle batching broken when using a Default Particle System
1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more
[New Scripting Runtime] Warning and Error messages appear while/after bu...
Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Player Settings"3. In the Inspector window go ... Read more
Memory overflow after "Could not open file for read" error when opening...
To reproduce:1. Open project http://bugs04.unity3d.com/fogfiles/884196_aravsen7orukr4to/case_884196-PCE.zip (created in 5.5f2)2. Agr... Read more
[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...
Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Build"3. Create a shortcut of the just built .... Read more
2DCollider of a selected object is visible in Game view
To reproduce:1. Open attached Unity project "mario2d.zip"2. Open scene "World1-1"3. In the hierarchy select either "Mario" or "Mario... Read more
Possible memory leak for development mode standalone (Setting UI.Text.text)
1. What happenedAttached project indicates Profiler.GetTotalAllocatedMemoryLong() value growth for players build in Dev mode. This w... Read more
Crash while entering playmode If OnAudioFilterRead() is implemented to a...
1. Open the attached AudioFilterRepro project2. Enter playmode, no crash occurs3. Go to "NewBehaviourScript" and uncomment 16th line... Read more
Secondary normal map doesn't affect model at all
Steps to reproduce:1) Download and open attached project "brokenNormalMap.zip"2) Open scene "Main" Actual result: Ground is complete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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