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[Graphics]"Gfx command not handled" error thrown continuously on switchi...
When Graphics APIs set to Vulkan and switching the Editor to Wireframe Mode then it causes the Editor to throw "Gfx command not hand... Read more
[Probuilder] Tooltip of Meshes Property in ProBuilder Object's Import Se...
Tooltip for Meshes Property in Object Import Settings appears offset to the far right. Refer to the attached Video. Steps to Reprod... Read more
[Probuilder] Drag-Select in UV Editor doesn't work if mouseclick is rele...
Dragging and selecting vertices/edges/faces in UV Editor doesn't work if mouseclick is released outside the UV Editor Window. Refer ... Read more
[Probuilder] Focus remains on Max property field under Weld in Actions T...
The 'Max' property field under 'Weld' in 'Actions' Tab remains highlighted in blue even after deselection. Refer to the attached Vid... Read more
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's...
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them. Refer to the at... Read more
[2D] SortingGroup does not apply the sorting changes to its children whe...
To reproduce: 1. Download attached project "BugTestSortingGroup.zip" and open in Unity 2. Open "BugTest" scene 3. Enter Play mode N... Read more
[WebGL] Rigidbody not colliding with specific Mesh Colliders
-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider -- same b... Read more
Rising CPU usage when a null assetbundle is being loaded without any ind...
Steps to reproduce: 1. Open user attached project 2. Run the "Test" scene 3. Spam the "LoadFromCacheOrDownLoad" button 4. Notice the... Read more
[Enlighten] Overlapping lights are not properly blended in Directional L...
Reproduction steps: 1. Open the attached project "DirectionalLightmapBug.zip"; 2. Open "Scene.unity" scene; 3. Bake the lightmaps in... Read more
[Android][GearVR] Rendered objects flicker when Single-Pass Stereo Rende...
To reproduce: 1. Download and open attached "repro950654.zip" project. 2. Generate and add osig file to the project. 3. Build and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScreenCapture.CaptureScreenshot renders blocky artifacts when Super Size is greater than 1
- Multiplication and division operators do not work with Vector3 and Vector4 types when multiplied by the same type
- Lens Flare VFX is duplicated when observed through a VR Headset
- Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
- Leading bracket is left behind on the previous line when text wraps in TextMeshPro