Search Issue Tracker
Fixed
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0b2
Issue ID
1276056
Regression
Yes
[Graphics]"Gfx command not handled" error thrown continuously on switching editor to Wireframe mode using Vulkan Graphics API
When Graphics APIs set to Vulkan and switching the Editor to Wireframe Mode then it causes the Editor to throw "Gfx command not handled" error continuously and also Scene View freezes, Refer attached video.
Error:
Gfx command not handled: 0 (Last command: 10123)
Steps to repro:
1. Create a New Project
2. Make sure Unity is set to Vulkan graphics API
3. Right Click in Hierarchy > 3D >Cube
4. Switch to Wireframe Mode
Note:Same thing happens in URP and HDRP template using vulkan graphics API
Actual Result:
Scene view freezes and unity continuously throws error in the console
Expected Result:
Scene view switches to wireframe mode successfully without any error in the console
Reproducible in:
2020.2.0b2
Working fine in:
2020.2.0b1, 2020.1.5f1, 2019.4.10f1, 2019.3.15f1, 2018.4.27f1
Environment:
Occurs only on Windows 10
Workaround:
Switch back to any mode other than wireframe mode then everything will work fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment