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[Linux] config dialog image can make dialog unusable
-e: the picture will push the buttons into each other making them unusable--repro with 5.5.3, 5.6, 2017.1b6--works well on Windows a... Read more
Camera Preview does not display all lights in forward rendering mode
Vlad: This appears to have been fixed in 2017.1. Unfortunately I was unable to locate the fix by searching similar cases, and am not... Read more
LIGHTMAP_ON and LIGHTMAP_OFF are both defined in custom shader
To reproduce: 1. Open the project, attached by tester (lightmapDefines.zip)2. Open "testScene" scene3. Press Play4. In Frame Debugge... Read more
[DLL] PostProcessScene called twice
To reproduce the bug follow the steps:1. Open "case_696612-PostProcessScene_called_twice" project2. Open "test" scene3. Run scene on... Read more
Recompiling removes previously added references in VS17 solution
Steps to reproduce:1. Open attached project2. Open .sln file with Visual Studio 17 in the project directory3. In solution explorer r... Read more
[linux] Unity player icon missing in builds
-e: the icon for the executable is missing and a "?" is displayed instead--workaround: set a default icon yourself in player setting... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more
Label != "" error on every startup
To reproduce: 1. Open the attached project.2. Observe the Console window. Results: (error in the console) label != ""UnityEditor.Doc... Read more
Default resolution for standalone build is not correct when "Default is ...
By Design:On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Scr... Read more
[Android] Screen.SetResolution causes the previous screen image to flick...
Steps to reproduce:1. Open attached project2. Build and run for android3. Tap the screen-Screen flickers for one frame Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used