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Async loading AnimationClip puts it in Busy State
To reproduce: 1. Download attached Unity package "AnimationClipBusyTest.unitypackage" and open in Unity 2. Open "scene" scene 3. En... Read more
Vertex snap tool is rounding transform position decimal values
Steps to reproduce: 1.Open attached ‘VertexSnapTool.zip' Unity project 2.Open scene ‘BugDemo’ 3.Hold ‘V’ button to enable Vertex Sna... Read more
EditorGUILayout.CurveField does not return edited curve when dynamically...
Reproduction steps(GIF attached): 1. Open the attached project. 2. Go to Window > Curve editor in the menu bar. 3. Click on the curv... Read more
[GearVR] Unity application crashes while being idle
Reproduction steps: 1) Download attached project or create a new one (attached empty project with osigs) 2) Build and run an applica... Read more
Root gameobject properties cannot be renamed in the animator window
Steps to reproduce: 1. Create a new project 2. Create a Parent gameObject and Child GameObject 3. Add an animator component on the p... Read more
Crash on GetColorBlockColors when loading Scene and Texture that is Read...
How to reproduce: 1. Open the attached "BundlesCrash" project and scene "1" 2. Go to BuildBundles--> Start (custom Menu items) 3. En... Read more
JsonUtilty.FromJson missing field is not null, but is new (T) instead of...
To reproduce: 1) Create new project 2) Download the attached .cs and add it to the project 3) Attach that script to any object in sc... Read more
[IL2CPP][.NET 4.6] Crash at il2cpp::icalls::System::System::Net::Sockets...
Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP and Scripting Runtime Version is s... Read more
Texture thumbnails in Project window and Terrain inspector are darkened ...
Steps to reproduce: 1. Open user attached project 2. Open Terrain inspector and select Paint tool 3. Go to Player Settings 4. Switch... Read more
[Handles] Handles on certain component bounding volumes are not drawn co...
Handles on certain component bounding volumes are not drawn correctly when their parent GameObject is negatively scaled. When editi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box