Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.1f1
Issue ID
951394
Regression
No
[2D] SortingGroup does not apply the sorting changes to its children when objects are duplicated or added dynamically
To reproduce:
1. Download attached project "BugTestSortingGroup.zip" and open in Unity
2. Open "BugTest" scene
3. Enter Play mode
Note: Observe that no Sprites are rendered on blue cube in Game window
4. Press "Fix Sort" button
Note: Observe that now Sprites are rendered
To reproduce from a scratch:
1. Create a Sprite Mask
2. Set the Sprite Mask to Custom Range from sorting order 10 to 20
3. Add as a child a SortingGroup and put the sorting order to 15
4. Add a Sprite with sorting order of 0 as a child of the SortingGroup and set mask interaction to visible inside.
Note: At this moment the Sprite is correctly inside the mask.
5. Duplicate the Sprite and move it sightly
Note: Notice that the new sprite does not appear inside the mask.
Notes:
- This issue appears on Windows and OSX
- Workaround: Sprites are being created but they do not appear because they are not taking into account the sorting group. The sorting group needs to be deactivated and activate to workaround this behavior
Reproduced on Unity 2017.1.1.p2, 2017.2.0f1 and 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment