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Won't Fix
Votes
0
Found in
5.6.3p1
Issue ID
950654
Regression
Yes
[Android][GearVR] Rendered objects flicker when Single-Pass Stereo Rendering is enabled with 8x Anti Aliasing on Adreno 540
To reproduce:
1. Download and open attached "repro950654.zip" project.
2. Generate and add osig file to the project.
3. Build and run application on the device which supports GearVR.
Expected result: Application runs smoothly. Everything is rendered clearly.
Actual result: Objects in the scene (Cube, Cylinder, Capsule) constantly flicker.
Reproduced with: 2017.3.0b1, 2017.2.0b11, 2017.1.1p2, 5.6.3p3, 5.6.0f3.
Not-reproduced with: 5.6.0f2, 5.5.4p5.
Regression introduced in: 5.6.0f3.
Devices under test:
Reproduced with:
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540,
Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Not reproduced with:
Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys
Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71,
Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys
Notes: Did not reproduce neither on Cardboard nor on Daydream. Issue seems to be specific for Samsung Galaxy S8 devices with Adreno 540 GPU. Setting Anti aliasing to any lower value (4x for example) fixes the flickering.
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