Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2020.2.0b2
Issue ID
1276074
Regression
No
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's and fitting them in UV Editor
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them.
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Window > Package Manager > ProBuilder(Any) > Install
3. Tools > Probuilder Window > New Shape > Cube
4. UV Editor > Face Tool > Select Faces > Actions Tab
5. Manual > Collapse UVs > Fit UVs
Actual Result:
"Mesh.uv is out of bounds." error displayed
Expected Result:
No errors displayed
Reproducible with:
2020.2.0b2, 2020.2.0a1, 2020.1.5f1, 2019.4.9f1, 2018.4.27f1
Environment:
Windows 10 and macOS 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note (fix version 2021.1):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/340