Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2020.2.0b2
Issue ID
1276074
Regression
No
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's and fitting them in UV Editor
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them.
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Window > Package Manager > ProBuilder(Any) > Install
3. Tools > Probuilder Window > New Shape > Cube
4. UV Editor > Face Tool > Select Faces > Actions Tab
5. Manual > Collapse UVs > Fit UVs
Actual Result:
"Mesh.uv is out of bounds." error displayed
Expected Result:
No errors displayed
Reproducible with:
2020.2.0b2, 2020.2.0a1, 2020.1.5f1, 2019.4.9f1, 2018.4.27f1
Environment:
Windows 10 and macOS 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 2021.1):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/340