Search Issue Tracker
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more
Object bumps into a corner of a PolygonCollider2D if there is a diagonal...
To reproduce:1. Open attached Unity project "PolygonCollider2D Diagonal Test.zip"1. Play "test" scene.2. Hold horizontal input axis ... Read more
Particle system trail randomly flashes
Steps to reproduce:1. Open attached project2. Open "Lazer Test" scene3. Enter play mode4. Hold left mouse button5. Observe particles... Read more
[VR] CommandBuffers don't work w/ MSAA and VR
Steps to reproduce:1) Download and open attached project "TestLiquidOrgan.zip"2) Make sure MSAA is on (2x seems to be enough)3) Make... Read more
Switching to Scene View in Play mode crash
Steps to reproduce:1) Download and open attached project "case_906203-TestLiquidOrgan.zip"2) Make sure HMD is connected and VR mode ... Read more
Project crashes on launch with -debugallocator
Steps to reproduce:1. Download project from the link in the description2. Run Unity with -enableUnityConnectPrefs -cloudEnvironment ... Read more
Started collab after creating account
This is happening when I upload a new project to collab with the -debugallocator command line option. Read more
Crash at CollabAssets::Initialize on project launch when -debugallocator...
Project crashes at CollabAssets::Initialize when it is launched with -debugallocator flag IMPORTANT: Project needs to be set up for ... Read more
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode Expected result: nothing happensActu... Read more
[VIVE] Neither Play mode nor built player appears on Vive HMD
Using Unity 2017.1.0b3 I cannot see my scene on the Vive HMD in Play mode. Nor can I see Standalone players built with Unity 2017.1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used