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Asset Bundle name is not saved when setting it in the imported asset
To reproduce :1. Open project attached by user2. In asset folder right click mouse and select import new asset3. Select "texture.jpg... Read more
OnCollisionExit is delayed by a frame
Steps to reproduce:1. Open user attached project OnCollisionExitBug2. Open "demo" scene3. Hold the right arrow key until the circle ... Read more
Null properties return not null, even though variable is set to null
If you declare a property with a null value, it will be silently converted to not null To reproduce:1. Download attached project "90... Read more
[Android] [IL2CPP] NotSupportedException in static constructor when scen...
Steps to reproduce: 1) Download attached project 'NestedGenerics.zip' and open in Unity2) Make sure Scripting Backend is 'IL2CPP' in... Read more
WebGL: Mouse gets stuck in state of GetMouseButton(0) always returning t...
To reproduce:1.Open users attached project "Test_WebGL.zip"2.Build in WebGL3.Open on Google Chrome4.Quickly double press left mouse ... Read more
Symbols are not escaped correctly or not escaped at all when using -edit...
According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more
[Android] Black frame between Static Splash Image and first scene
Steps to reproduce: 1) Download attached project 'HelloWorld Unity 5.5.3.zip' and open in Unity2) Build and Run project on a deviceC... Read more
AssetBundle Loads gameObject with weird Shading, materials missing
Steps to reproduce: 1. Open attached project, AssetBundleTest Scene.2. Select GameObject and input your own File path for "testbundl... Read more
Additively loading scene that contains lightmap onto the scene without l...
To reproduce:1. Open project attached by the user2. Open scene "Main" and hit play3. Press the second button: "2. Load Lightmap Scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used