Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0f1
2018.3.1f1
2019.1.0a1
2019.2.0a1
Issue ID
1117798
Regression
Yes
Particle scaling doesn't work correctly when using GPU instancing
Steps to reproduce:
1. Open the original project
2. Press Play
Expected results: Particle system has the size that is set in options
Actual results: Particle system has the wrong size compared to what is set in options
Reproducible with: 2018.3.0f1, 2018.3.3f1, 2019.1.0b1, 2019.2.0a2
Not reproducible: 2018.3.0a6, 2018.3.0b12
Note: 2018.3.0a5 and lower doesn't load these particular Particle systems
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment