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Prefab field reference shown as Null after swapping files, even though i...
Steps to reproduce: 1. Open user attached project2. Select "FileCopy / "New->Origin" " from the Editor dropdown menu at the top3.... Read more
deleting ivy.xml for FB SDK leaves you with stuck progress bar
-e: -repro:1) create new project2) switch to FB platform3) close editor4) delete ivy.xml under <project folder>\Library\Facebo... Read more
Crashed in GameObject::GetCullSceneMask when clicking on Lighting button...
Steps to reproduce: 1) Create an empty project and open in Unity2) Click on Lighting button (Scene's View Control Bar)(image 'button... Read more
[macOS] Editor significantly slower when using -debugallocator flag
Unity editor is practically unusable in MacOS with Staging. Steps to reproduce:1. Open Unity with comand line argumets: -enableUnity... Read more
[Video Player] Video does not play on standalone build when it is built ...
Steps to reproduce:1. Open project2. Build scene to windows3. Play built scene on windows machine Expected: video will be playedActu... Read more
Failed to load .DLL file, because the specified procedure could not be f...
Repro steps: 1. Open provided projects "cef_test" scene2. Enter Play mode3. Press on the "Button" in the Game view4. Look at the Con... Read more
[Mono] [iOS] builds that use UnityEngine method SetPropertyUtility.SetSt...
Reproduction Steps:1. Open User's project2. Set Scripting Backend to Mono 2x3. Build to iOS device4. Press on the image5. Notice tha... Read more
Crash in CollabTransactions::TransactionManager::~TransactionManager() w...
Steps to reproduce:1. Open Unity with -debugallocator command line argument.2. Make a change in the project (for example add a cube ... Read more
TouchScreenKeyboard.Open parameter 'autocorrection' does not work
Description from the documentation:'The autocorrection determines whether the input tracks unknown words and suggests a more suitabl... Read more
Scene Visualization Modes Displaying Incorrect Lightmap Index in Play Mode
Bake a scene and switch the scene visualization mode to baked lighting. Observe that lightmaps are displayed incorrectly when entere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used