Search Issue Tracker
Fixed
Votes
4
Found in
2017.4.0f1
2018.2.15f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1101868
Regression
No
Interrupting a transition from empty state on an override layer makes further transitions to the empty state have zero weight
Steps to reproduce:
1. Download and the attached project
2. Enter Play mode:
3. Press "InterruptTransition"
Expected result: animation loop between 2 states blends the animations
Actual result: when transitioning back into empty state, the model instantly returns to it, without blending over Exit time
Reproduced on 2017.4.0f1, 2017.4.19f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Once an empty state was interrupted, an internal boolean was set to true (m_InterruptedEmptyState) but it was never reset when the transition ended. This caused a wrong eveluation in the state machine.