Search Issue Tracker
Fixed in 1.4.0
Votes
0
Found in [Package]
1.3.0
Issue ID
1121624
Regression
No
[TextMeshPro] MissingReferenceException is thrown in the console on changing several options from "Overflow" property dropdown
MissingReferenceException is thrown in the console and Material is deleted on changing several options from "Overflow" property dropdown under "Text Mesh Pro UGUI (Script)" component
Steps to repro:
1. Create a new project
2. Window > TextMeshPro > Import TMP Essential Resources
3. Hierarchy > Create > UI > TextMeshPro - Text
4. Click on "TextMeshPro Text" object in Hierarchy
5. Add text in "Text Field" under "Text Mesh Pro UGUI (Script)" component such that text exceeds bounds.
6. Change several options from "Overflow" property dropdown from "Text Mesh Pro UGUI (Script)" component
Actual Result:
MissingReferenceException has thrown while selecting options from Overflow dropdown
Expected Result:
Options under Overflow dropdown can be selected without any errors in the console
Reproducible on:
2019.2.0a3, 2019.1.0b1, 2018.3.0f2, 2018.2.0f2, 2018.1.0f2, 2018.1.0b5
Package versions:
1.3.0, 1.2.0, 1.1.0, 0.1.2
Note:
1. TextMeshPro package introduced in 2018.1.0b5
2. Refer attached video
Environment:
Windows & Mac
Stack Trace:
MissingReferenceException: The object of type 'Material' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
TMPro.TextMeshProUGUI.GenerateTextMesh () (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TMPro_UGUI_Private.cs:2080)
TMPro.TextMeshProUGUI.GenerateTextMesh () (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TMPro_UGUI_Private.cs:2691)
TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TMPro_UGUI_Private.cs:1642)
TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TextMeshProUGUI.cs:209)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs:198)
UnityEngine.Canvas:SendWillRenderCanvases()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.4.0):
The issue has been resolved and a fix available in the release of the TMP UPM package version 1.4.0.