Search Issue Tracker
Fixed in 1.4.0
Votes
0
Found in [Package]
1.3.0
Issue ID
1121624
Regression
No
[TextMeshPro] MissingReferenceException is thrown in the console on changing several options from "Overflow" property dropdown
MissingReferenceException is thrown in the console and Material is deleted on changing several options from "Overflow" property dropdown under "Text Mesh Pro UGUI (Script)" component
Steps to repro:
1. Create a new project
2. Window > TextMeshPro > Import TMP Essential Resources
3. Hierarchy > Create > UI > TextMeshPro - Text
4. Click on "TextMeshPro Text" object in Hierarchy
5. Add text in "Text Field" under "Text Mesh Pro UGUI (Script)" component such that text exceeds bounds.
6. Change several options from "Overflow" property dropdown from "Text Mesh Pro UGUI (Script)" component
Actual Result:
MissingReferenceException has thrown while selecting options from Overflow dropdown
Expected Result:
Options under Overflow dropdown can be selected without any errors in the console
Reproducible on:
2019.2.0a3, 2019.1.0b1, 2018.3.0f2, 2018.2.0f2, 2018.1.0f2, 2018.1.0b5
Package versions:
1.3.0, 1.2.0, 1.1.0, 0.1.2
Note:
1. TextMeshPro package introduced in 2018.1.0b5
2. Refer attached video
Environment:
Windows & Mac
Stack Trace:
MissingReferenceException: The object of type 'Material' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
TMPro.TextMeshProUGUI.GenerateTextMesh () (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TMPro_UGUI_Private.cs:2080)
TMPro.TextMeshProUGUI.GenerateTextMesh () (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TMPro_UGUI_Private.cs:2691)
TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TMPro_UGUI_Private.cs:1642)
TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at Library/PackageCache/com.unity.textmeshpro@1.3.0/Scripts/Runtime/TextMeshProUGUI.cs:209)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs:198)
UnityEngine.Canvas:SendWillRenderCanvases()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 1.4.0):
The issue has been resolved and a fix available in the release of the TMP UPM package version 1.4.0.